In the wake of a glimpse of global harmony thanks to Pokemon Go, it's undeniable that the creature-catching franchise is about as popular gaming titles in existence. Pikachu is just as identifiable as Disney's mascot, perhaps even more. The ongoing frenzy around trading card values guarantees near-daily Pokémon headlines. It would be difficult to find a pocket monster game that didn't sell at least a few million units. Remarkably, fan-made Pokémon games achieve popularity annually.
Yet despite that ubiquity and fame, some Pokémon games that remain underappreciated. These are titles that failed to receive their fair shake, or were buried under the hype of the mainline series. They're Pokémon games released on ill-fated platforms or services, or were early forays onto new mediums. Frequently, they are Pokémon games that might have blossomed if they ever got sequels or modern remakes. With these criteria in mind, this list will not be just one more reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Still, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, agreed?
Pokémon Ranch: The Chill Forerunner
An excessive number of Pokémon games emphasize the battling element of the series, and far too few of them highlight the everyday aspects that would come with owning a pet. Admittedly, there are minor mechanics like these in modern games—you can pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from different games. Critical reception from its release noted Ranch was a bad if not truly ugly game. It's not my goal to argue against these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a farm where your Mii avatars—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.
Ranch was released well before Stardew Valley sparked the enduring trend of comfort gaming. It was before the proliferation of passive games, and the video playthrough popularization of watching games you aren't actively controlling. Many never realized that Ranch's concept to watch your creatures as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so extraordinary, a live stream dedicated to broadcasting the game continuously. The individual who operates the channel maintains that, after nearly two decades of playing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Tactical Tabletop Game Lost
Did you know that Pokemon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest forays into the world of freemium phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces.
These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment states, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and content in general," a user declared. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's predatory business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unusual game board made for a great strategic challenge for the few folks who played Duel, but that playing field is also a daunting visual mess.
Pokémon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with raising the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same type of monster. I know it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially sophisticated or profound game, but the kernels of genius were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season rolls around.
Given dozens of core games and derivative titles, chances are that I omitted that particular Pokémon game you absolutely adore but contend that too few people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu